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- QQRKSRC1
- {
- Description = "Actor definitions for Sylphis"
- SylphisEntities.qtx =
- {
- ToolBox = "New map items..."
- Root = "Sylphis Entities.qtxfolder"
- Sylphis Entities.qtxfolder =
- {
- camera:e =
- {
- ;desc = "A general use camera"
- angles = ""
- fov = "90.0"
- target = ""
- name = ""
- origin = "0.000000 0.000000 0.000000"
- }
-
- controler_path:e =
- {
- ;desc = "Controls other actors to follow a path"
- pathnodes = ""
- pathtype = "0"
- lookatpathnodes = ""
- lookatpathtype = "0"
- speed = "1.0"
- name = ""
- origin = "0.000000 0.000000 0.000000"
- }
-
- follow_camera:e =
- {
- ;desc = "A third person camera that can follow the target actor arround"
- angles = ""
- fov = "90.0"
- target = ""
- name = ""
- origin = "0.000000 0.000000 0.000000"
- }
-
- func_door:b =
- {
- ;incl = "brush64"
- ;desc = "A simple sliding door"
- speed = "100.0"
- wait = "4.0"
- movesize = "32.0"
- movedir = "0.000000 1.000000 0.000000"
- initstate = "0"
- reststate = "0"
- model = ""
- anim = ""
- rigidbody = "0"
- density = "1e-005"
- damping = "0.01"
- shader = ""
- name = ""
- origin = "0.000000 0.000000 0.000000"
- }
-
- info_null:e =
- {
- ;desc = "An actor just to contain spatial information"
- name = ""
- origin = "0.000000 0.000000 0.000000"
- }
-
- info_player_start:e =
- {
- ;desc = "A player"
- name = ""
- origin = "0.000000 0.000000 0.000000"
- }
-
- joint_ball:e =
- {
- ;desc = "A ball<->socket joint"
- body1 = ""
- body2 = ""
- name = ""
- origin = "0.000000 0.000000 0.000000"
- }
-
- joint_hinge:e =
- {
- ;desc = "A hinge joint"
- axis = "0 0 1"
- lo_stop = "-90.0"
- hi_stop = "90.0"
- stop_softness = "0.0001"
- body1 = ""
- body2 = ""
- name = ""
- origin = "0.000000 0.000000 0.000000"
- }
-
- joint_slider:e =
- {
- ;desc = "Base class of all actors"
- axis = "0 0 1"
- lo_stop = "-10.0"
- hi_stop = "10.0"
- stop_softness = ""
- body1 = ""
- body2 = ""
- name = ""
- origin = "0.000000 0.000000 0.000000"
- }
-
- joint_universal:e =
- {
- ;desc = "A universal joint"
- axis1 = "0 1 0"
- axis2 = "1 0 0"
- body1 = ""
- body2 = ""
- name = ""
- origin = "0.000000 0.000000 0.000000"
- }
-
- light:e =
- {
- ;desc = "A light"
- radius = "300.0"
- light_center = "0.000000 0.000000 0.000000"
- color = "1.000000 1.000000 1.000000"
- intensity = "1.0"
- type = "0"
- freq = "1.0"
- phase = "0.0"
- specular = "1"
- shadows = "1"
- attenuation = ""
- filter = "nofilter"
- name = ""
- origin = "0.000000 0.000000 0.000000"
- }
-
- misc_model:e =
- {
- ;desc = "A skeletal model"
- model = ""
- anim = ""
- rigidbody = "0"
- density = "1e-005"
- damping = "0.01"
- shader = ""
- name = ""
- origin = "0.000000 0.000000 0.000000"
- }
-
- misc_skel_model:e =
- {
- ;desc = "A skeletal model"
- model = ""
- anim = "idle"
- skin = ""
- name = ""
- origin = "0.000000 0.000000 0.000000"
- }
-
- portal:b =
- {
- ;incl = "brush64"
- ;desc = "A visibility portal"
- name = ""
- origin = "0.000000 0.000000 0.000000"
- }
-
- speaker:e =
- {
- ;desc = "A sound speaker"
- sound = ""
- loop = "1"
- play = "1"
- name = ""
- origin = "0.000000 0.000000 0.000000"
- }
-
- trigger_relay:e =
- {
- ;desc = "A trigger that repeats a fire"
- delay = "0.0"
- once = "0"
- name = ""
- origin = "0.000000 0.000000 0.000000"
- }
-
- trigger_startup:e =
- {
- ;desc = "A trigger that fires at worlds startup"
- delay = "0.0"
- once = "0"
- name = ""
- origin = "0.000000 0.000000 0.000000"
- }
-
- worldspawn:e =
- {
- ;desc = "The world actor"
- ambient_color = "0 0 0"
- sound_track = ""
- name = ""
- origin = "0.000000 0.000000 0.000000"
- }
-
-
- }
- }
- Entity forms.qctx =
- {
- camera:form =
- {
- Help = "A general use camera"
- angles: =
- {
- Txt = "&"
- Hint = "The orientation of the camera"
- }
- fov: =
- {
- Txt = "&"
- Hint = "The field of view"
- }
- target: =
- {
- Txt = "&"
- Hint = "The target entity to auto track"
- }
- name: =
- {
- Txt = "&"
- Hint = "The name of the actor"
- }
- origin: =
- {
- Txt = "&"
- Hint = "The actors origin"
- }
- }
-
- controler_path:form =
- {
- Help = "Controls other actors to follow a path"
- pathnodes: =
- {
- Txt = "&"
- Hint = "The series of actors making the path"
- }
- pathtype: =
- {
- Txt = "&"
- Hint = "The type of interpolation to use"
- Typ = "C"
- items = "LINEAR"$0D"SPLINE"
- values = "0"$0D"1"
- }
- lookatpathnodes: =
- {
- Txt = "&"
- Hint = "The series of actors making the path"
- }
- lookatpathtype: =
- {
- Txt = "&"
- Hint = "The type of interpolation to use"
- Typ = "C"
- items = "LINEAR"$0D"SPLINE"
- values = "0"$0D"1"
- }
- speed: =
- {
- Txt = "&"
- Hint = "The speed to travel the path"
- }
- name: =
- {
- Txt = "&"
- Hint = "The name of the actor"
- }
- origin: =
- {
- Txt = "&"
- Hint = "The actors origin"
- }
- }
-
- follow_camera:form =
- {
- Help = "A third person camera that can follow the target actor arround"
- angles: =
- {
- Txt = "&"
- Hint = "The orientation of the camera"
- }
- fov: =
- {
- Txt = "&"
- Hint = "The field of view"
- }
- target: =
- {
- Txt = "&"
- Hint = "The target entity to auto track"
- }
- name: =
- {
- Txt = "&"
- Hint = "The name of the actor"
- }
- origin: =
- {
- Txt = "&"
- Hint = "The actors origin"
- }
- }
-
- func_door:form =
- {
- Help = "A simple sliding door"
- speed: =
- {
- Txt = "&"
- Hint = "The movement speed of the door"
- }
- wait: =
- {
- Txt = "&"
- Hint = "The time to wait before returning to rest state"
- }
- movesize: =
- {
- Txt = "&"
- Hint = "Units that the door moves"
- }
- movedir: =
- {
- Txt = "&"
- Hint = "Direction the door moves"
- }
- initstate: =
- {
- Txt = "&"
- Hint = "Initial state"
- Typ = "C"
- items = "CLOSE"$0D"OPEN"
- values = "0"$0D"1"
- }
- reststate: =
- {
- Txt = "&"
- Hint = "Rest state"
- Typ = "C"
- items = "CLOSE"$0D"OPEN"
- values = "0"$0D"1"
- }
- model: =
- {
- Txt = "&"
- Hint = "The filename that contains the model"
- }
- anim: =
- {
- Txt = "&"
- Hint = "The animation to run on the model. e.g. idle"
- }
- rigidbody: =
- {
- Txt = "&"
- Hint = "This is the rigidbody shape that the engine will try to fit to"
- Typ = "C"
- items = "NONE"$0D"BOX"$0D"SPHERE"
- values = "0"$0D"1"$0D"2"
- }
- density: =
- {
- Txt = "&"
- Hint = "The density of the rigid body"
- }
- damping: =
- {
- Txt = "&"
- Hint = "Air friction"
- }
- shader: =
- {
- Txt = "&"
- Hint = "The skin to apply on the model"
- }
- name: =
- {
- Txt = "&"
- Hint = "The name of the actor"
- }
- origin: =
- {
- Txt = "&"
- Hint = "The actors origin"
- }
- }
-
- info_null:form =
- {
- Help = "An actor just to contain spatial information"
- name: =
- {
- Txt = "&"
- Hint = "The name of the actor"
- }
- origin: =
- {
- Txt = "&"
- Hint = "The actors origin"
- }
- }
-
- info_player_start:form =
- {
- Help = "A player"
- bbox = '-20 -20 -90 20 20 5'
- name: =
- {
- Txt = "&"
- Hint = "The name of the actor"
- }
- origin: =
- {
- Txt = "&"
- Hint = "The actors origin"
- }
- }
-
- joint_ball:form =
- {
- Help = "A ball<->socket joint"
- body1: =
- {
- Txt = "&"
- Hint = "The one of the bodies to connect"
- }
- body2: =
- {
- Txt = "&"
- Hint = "The other of the bodies to connect"
- }
- name: =
- {
- Txt = "&"
- Hint = "The name of the actor"
- }
- origin: =
- {
- Txt = "&"
- Hint = "The actors origin"
- }
- }
-
- joint_hinge:form =
- {
- Help = "A hinge joint"
- axis: =
- {
- Txt = "&"
- Hint = "The axis"
- }
- lo_stop: =
- {
- Txt = "&"
- Hint = "The low stop angle"
- }
- hi_stop: =
- {
- Txt = "&"
- Hint = "The high stop angle"
- }
- stop_softness: =
- {
- Txt = "&"
- Hint = "How soft will the limits be"
- }
- body1: =
- {
- Txt = "&"
- Hint = "The one of the bodies to connect"
- }
- body2: =
- {
- Txt = "&"
- Hint = "The other of the bodies to connect"
- }
- name: =
- {
- Txt = "&"
- Hint = "The name of the actor"
- }
- origin: =
- {
- Txt = "&"
- Hint = "The actors origin"
- }
- }
-
- joint_slider:form =
- {
- Help = "Base class of all actors"
- axis: =
- {
- Txt = "&"
- Hint = "The axis"
- }
- lo_stop: =
- {
- Txt = "&"
- Hint = "The low stop angle"
- }
- hi_stop: =
- {
- Txt = "&"
- Hint = "The high stop angle"
- }
- stop_softness: =
- {
- Txt = "&"
- Hint = "How soft will the limits be"
- }
- body1: =
- {
- Txt = "&"
- Hint = "The one of the bodies to connect"
- }
- body2: =
- {
- Txt = "&"
- Hint = "The other of the bodies to connect"
- }
- name: =
- {
- Txt = "&"
- Hint = "The name of the actor"
- }
- origin: =
- {
- Txt = "&"
- Hint = "The actors origin"
- }
- }
-
- joint_universal:form =
- {
- Help = "A universal joint"
- axis1: =
- {
- Txt = "&"
- Hint = "The first axis"
- }
- axis2: =
- {
- Txt = "&"
- Hint = "The second axis"
- }
- body1: =
- {
- Txt = "&"
- Hint = "The one of the bodies to connect"
- }
- body2: =
- {
- Txt = "&"
- Hint = "The other of the bodies to connect"
- }
- name: =
- {
- Txt = "&"
- Hint = "The name of the actor"
- }
- origin: =
- {
- Txt = "&"
- Hint = "The actors origin"
- }
- }
-
- light:form =
- {
- Help = "A light"
- radius: =
- {
- Txt = "&"
- Hint = "The radius of the light"
- }
- light_center: =
- {
- Txt = "&"
- Hint = "The light emition point in the lights volume"
- }
- color: =
- {
- Txt = "&"
- Hint = "light color (not the intensity, only the color)"
- Typ = "L"
- }
- intensity: =
- {
- Txt = "&"
- Hint = "The lights intensity"
- }
- type: =
- {
- Txt = "&"
- Hint = "The periodic effect to use"
- Typ = "C"
- items = "NORMAL"$0D"Strobo"$0D"Flickering"$0D"Pulsating"
- values = "0"$0D"8"$0D"4"$0D"16"
- }
- freq: =
- {
- Txt = "&"
- Hint = "The frequency (Hz) of the periodic effect the light might has"
- }
- phase: =
- {
- Txt = "&"
- Hint = "The phase [0, 1.0] of the periodic effect the light might has"
- }
- specular: =
- {
- Txt = "&"
- Hint = "Will the light create specular highlights on objects?"
- Typ = "X1"
- }
- shadows: =
- {
- Txt = "&"
- Hint = "Will create shadows?"
- Typ = "X1"
- }
- attenuation: =
- {
- Txt = "&"
- Hint = "The attenuation of the light"
- }
- filter: =
- {
- Txt = "&"
- Hint = "The color filter to apply on the light"
- }
- name: =
- {
- Txt = "&"
- Hint = "The name of the actor"
- }
- origin: =
- {
- Txt = "&"
- Hint = "The actors origin"
- }
- }
-
- misc_model:form =
- {
- Help = "A skeletal model"
- mdl = "[model]"
- model: =
- {
- Txt = "&"
- Hint = "The filename that contains the model"
- }
- anim: =
- {
- Txt = "&"
- Hint = "The animation to run on the model. e.g. idle"
- }
- rigidbody: =
- {
- Txt = "&"
- Hint = "This is the rigidbody shape that the engine will try to fit to"
- Typ = "C"
- items = "NONE"$0D"BOX"$0D"SPHERE"
- values = "0"$0D"1"$0D"2"
- }
- density: =
- {
- Txt = "&"
- Hint = "The density of the rigid body"
- }
- damping: =
- {
- Txt = "&"
- Hint = "Air friction"
- }
- shader: =
- {
- Txt = "&"
- Hint = "The skin to apply on the model"
- }
- name: =
- {
- Txt = "&"
- Hint = "The name of the actor"
- }
- origin: =
- {
- Txt = "&"
- Hint = "The actors origin"
- }
- }
-
- misc_skel_model:form =
- {
- Help = "A skeletal model"
- model: =
- {
- Txt = "&"
- Hint = "The filename that contains the model"
- }
- anim: =
- {
- Txt = "&"
- Hint = "The animation to run on the model. e.g. idle"
- }
- skin: =
- {
- Txt = "&"
- Hint = "The skin to apply on the model. (Not implemented yet)"
- }
- name: =
- {
- Txt = "&"
- Hint = "The name of the actor"
- }
- origin: =
- {
- Txt = "&"
- Hint = "The actors origin"
- }
- }
-
- portal:form =
- {
- Help = "A visibility portal"
- name: =
- {
- Txt = "&"
- Hint = "The name of the actor"
- }
- origin: =
- {
- Txt = "&"
- Hint = "The actors origin"
- }
- }
-
- speaker:form =
- {
- Help = "A sound speaker"
- sound: =
- {
- Txt = "&"
- Hint = "The sound file to play"
- }
- loop: =
- {
- Txt = "&"
- Hint = "Will the sound loop?"
- Typ = "C"
- items = "NO"$0D"YES"
- values = "0"$0D"1"
- }
- play: =
- {
- Txt = "&"
- Hint = "Start playing on startup"
- Typ = "C"
- items = "NO"$0D"YES"
- values = "0"$0D"1"
- }
- name: =
- {
- Txt = "&"
- Hint = "The name of the actor"
- }
- origin: =
- {
- Txt = "&"
- Hint = "The actors origin"
- }
- }
-
- trigger_relay:form =
- {
- Help = "A trigger that repeats a fire"
- delay: =
- {
- Txt = "&"
- Hint = "The delay taken before triggering"
- }
- once: =
- {
- Txt = "&"
- Hint = "Will it trigger once and then die?"
- Typ = "X1"
- }
- name: =
- {
- Txt = "&"
- Hint = "The name of the actor"
- }
- origin: =
- {
- Txt = "&"
- Hint = "The actors origin"
- }
- }
-
- trigger_startup:form =
- {
- Help = "A trigger that fires at worlds startup"
- delay: =
- {
- Txt = "&"
- Hint = "The delay taken before triggering"
- }
- once: =
- {
- Txt = "&"
- Hint = "Will it trigger once and then die?"
- Typ = "X1"
- }
- name: =
- {
- Txt = "&"
- Hint = "The name of the actor"
- }
- origin: =
- {
- Txt = "&"
- Hint = "The actors origin"
- }
- }
-
- worldspawn:form =
- {
- Help = "The world actor"
- ambient_color: =
- {
- Txt = "&"
- Hint = "The ambient color"
- }
- sound_track: =
- {
- Txt = "&"
- Hint = "The default audio file to play in this world"
- }
- name: =
- {
- Txt = "&"
- Hint = "The name of the actor"
- }
- origin: =
- {
- Txt = "&"
- Hint = "The actors origin"
- }
- }
-
- }
-
- }